![]() Luckily, we can cover that up with some motion blur. ![]() The seam where our duplicated tile comes together is a little janky. But there is one thing we’re noticing that’s not so thrifty. If we want our skateboarder to move faster, we just need to move further down the plate in the allotted time. When you press play, After Effects interpolates how the layer needs to move in order to exist at the first and last keyframes within the allotted time. Now go back to Transform and adjust the Position so the background has moved from left to right (or right to left, if you’re aiming to have this Tony Hawk wannabe flipping a gnarly 360 to Boneless). Move the Playhead to the end of your timeline and you’ll create another Keyframe. These are the basic building blocks of animation in After Effects. You just created your first Keyframe on the timeline. This marks the x and y axis of your layer at that moment on the timeline. ![]() Make sure your Playhead is all the way at the beginning of your timeline, then click the Stopwatch next to Position. ![]()
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